121 lines
3.5 KiB
Python
Executable File
121 lines
3.5 KiB
Python
Executable File
#!/usr/bin/env python
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import os, sys, pygame
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class Button:
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def __init__(self, size, topleft):
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self.up_image = pygame.image.load('button-up.png').convert_alpha()
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self.up_image = pygame.transform.smoothscale(self.up_image, (size, size))
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self.down_image = pygame.image.load('button-down.png').convert_alpha()
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self.down_image = pygame.transform.smoothscale(self.down_image, (size, size))
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self.rect = self.up_image.get_rect()
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self.rect.topleft = topleft
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self.pressed = False
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def draw_on(self, screen):
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if self.pressed:
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screen.blit(self.down_image, self.rect)
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else:
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screen.blit(self.up_image, self.rect)
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def is_pressed(self, pos):
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return self.rect.collidepoint(pos)
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def press(self):
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self.pressed = True
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self.run()
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def unpress(self):
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self.pressed = False
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def run(self):
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print('click')
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class IncButton(Button):
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def run(self):
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Photoboite.i += 1
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class DecButton(Button):
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def run(self):
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Photoboite.i -= 1
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class Photoboite:
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i = 0
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def __init__(self):
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self.screen = self.screen()
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pygame.font.init()
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self.background = 255, 255, 255
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self.buttons = []
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button_size = int(self.screen.get_width() / 4)
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topleft = self.screen.get_width() - button_size - 20, self.screen.get_height() / 4 - button_size / 2
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self.buttons.append(IncButton(button_size, topleft))
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self.buttons.append(DecButton(50, (70, 400)))
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self.camera = pygame.Rect(20, 20, self.screen.get_width() - self.screen.get_width() / 4 - 60, self.screen.get_height() - 40)
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self.font = pygame.font.Font(None, 80)
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def screen(self):
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if os.getenv('DISPLAY'):
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pygame.display.init()
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return pygame.display.set_mode((1280, 768))
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else:
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drivers = ['directfb', 'fbcon', 'svgalib']
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found = False
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for driver in drivers:
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if not os.getenv('SDL_VIDEODRIVER'):
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os.putenv('SDL_VIDEODRIVER', driver)
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try:
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pygame.display.init()
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except pygame.error as e:
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print('Driver: {0} failed.'.format(driver))
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continue
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found = True
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break
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if not found:
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raise Exception('No suitable video driver found!')
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return pygame.display.set_mode()
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def run(self):
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pressed = False
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.unicode == 'q':
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sys.exit()
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elif event.type == pygame.MOUSEBUTTONDOWN:
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for button in self.buttons:
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if button.is_pressed(event.pos):
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button.press()
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elif event.type == pygame.MOUSEBUTTONUP:
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for button in self.buttons:
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if button.is_pressed(event.pos):
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button.unpress()
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self.screen.fill(self.background)
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self.screen.fill((0,0,0), rect=self.camera)
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text = str(Photoboite.i)
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size = self.font.size(text)
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ren = self.font.render(text, 0, (255, 255, 0))
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self.screen.blit(ren, (40, 40))
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for button in self.buttons:
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button.draw_on(self.screen)
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pygame.display.flip()
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photoboite = Photoboite()
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photoboite.run()
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