photoboite/photoboite.py

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Python
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#!/usr/bin/env python
import os, sys, pygame
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class Button:
def __init__(self, size, topleft):
self.up_image = pygame.image.load('button-up.png').convert_alpha()
self.up_image = pygame.transform.smoothscale(self.up_image, (size, size))
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self.down_image = pygame.image.load('button-down.png').convert_alpha()
self.down_image = pygame.transform.smoothscale(self.down_image, (size, size))
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self.rect = self.up_image.get_rect()
self.rect.topleft = topleft
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self.pressed = False
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def draw_on(self, screen):
if self.pressed:
screen.blit(self.down_image, self.rect)
else:
screen.blit(self.up_image, self.rect)
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def is_pressed(self, pos):
return self.rect.collidepoint(pos)
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def press(self):
self.pressed = True
self.run()
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def unpress(self):
self.pressed = False
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def run(self):
print('click')
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class IncButton(Button):
def run(self):
Photoboite.i += 1
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class DecButton(Button):
def run(self):
Photoboite.i -= 1
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class Photoboite:
i = 0
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def __init__(self):
self.screen = self.screen()
pygame.font.init()
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self.background = 255, 255, 255
self.buttons = []
button_size = int(self.screen.get_width() / 4)
topleft = self.screen.get_width() - button_size - 20, self.screen.get_height() / 4 - button_size / 2
self.buttons.append(IncButton(button_size, topleft))
self.buttons.append(DecButton(50, (70, 400)))
self.camera = pygame.Rect(20, 20, self.screen.get_width() - self.screen.get_width() / 4 - 60, self.screen.get_height() - 40)
self.font = pygame.font.Font(None, 80)
def screen(self):
if os.getenv('DISPLAY'):
pygame.display.init()
return pygame.display.set_mode((1280, 768))
else:
drivers = ['directfb', 'fbcon', 'svgalib']
found = False
for driver in drivers:
if not os.getenv('SDL_VIDEODRIVER'):
os.putenv('SDL_VIDEODRIVER', driver)
try:
pygame.display.init()
except pygame.error as e:
print('Driver: {0} failed.'.format(driver))
continue
found = True
break
if not found:
raise Exception('No suitable video driver found!')
return pygame.display.set_mode()
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def run(self):
pressed = False
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.unicode == 'q':
sys.exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
for button in self.buttons:
if button.is_pressed(event.pos):
button.press()
elif event.type == pygame.MOUSEBUTTONUP:
for button in self.buttons:
if button.is_pressed(event.pos):
button.unpress()
self.screen.fill(self.background)
self.screen.fill((0,0,0), rect=self.camera)
text = str(Photoboite.i)
size = self.font.size(text)
ren = self.font.render(text, 0, (255, 255, 0))
self.screen.blit(ren, (40, 40))
for button in self.buttons:
button.draw_on(self.screen)
pygame.display.flip()
photoboite = Photoboite()
photoboite.run()