Guillaume Dott 2017-09-28 09:36:11 +02:00
parent 73393de3a8
commit c8207afa5f
1 changed files with 27 additions and 8 deletions

View File

@ -1,6 +1,6 @@
#!/usr/bin/env python
import sys, pygame
import os, sys, pygame
class Button:
def __init__(self, size, topleft):
@ -46,17 +46,12 @@ class Photoboite:
i = 0
def __init__(self):
pygame.init()
self.screen = self.screen()
pygame.font.init()
self.size = 820, 540
infos = pygame.display.Info()
# self.size = infos.current_w, infos.current_h
self.size = 1280, 768
self.background = 255, 255, 255
self.buttons = []
self.screen = pygame.display.set_mode(self.size)
button_size = int(self.screen.get_width() / 4)
topleft = self.screen.get_width() - button_size - 20, self.screen.get_height() / 4 - button_size / 2
@ -68,6 +63,30 @@ class Photoboite:
self.font = pygame.font.Font(None, 80)
def screen(self):
if os.getenv('DISPLAY'):
pygame.display.init()
return pygame.display.set_mode((1280, 768))
else:
drivers = ['directfb', 'fbcon', 'svgalib']
found = False
for driver in drivers:
if not os.getenv('SDL_VIDEODRIVER'):
os.putenv('SDL_VIDEODRIVER', driver)
try:
pygame.display.init()
except pygame.error as e:
print('Driver: {0} failed.'.format(driver))
continue
found = True
break
if not found:
raise Exception('No suitable video driver found!')
return pygame.display.set_mode()
def run(self):
pressed = False
while True: