nikoli/views/nurikabe.coffee

86 lines
2.5 KiB
CoffeeScript

class Nikoli.Nurikabe extends Nikoli.Game
constructor: (@board, @name = 'nurikabe') ->
super @board, @name
errors: ->
solution = @toArray()
errors = []
black_stream = new Nikoli.Stream(solution)
white_walls = []
for i in [0...solution.length]
row = solution[i]
for j in [0...row.length]
cell = new Nikoli.NurikabeCell(i, j, solution)
if cell.value < 0
if black_stream.empty()
black_stream.calculate(cell)
else if !black_stream.include(cell)
errors.push {row: i, column: j, message: 'The stream must be continuous'}
if cell.isPool()
errors.push {row: i, column: j, message: 'There must be no pools.'}
else if cell.value > 0
if white_walls.some((wall) -> wall.include(cell))
errors.push {row: i, column: j, message: 'Each wall must contain exactly one numbered cell.'}
else
wall = new Nikoli.Stream(solution)
wall.calculate(cell)
if wall.length() != cell.value
errors.push {row: i, column: j, message: 'Each numbered cell is a wall cell, the number in it is the number of cells in that wall.'}
white_walls.push(wall)
errors
generate: (game, solution = false) ->
super game, solution, Nikoli.NurikabeCell
for cell in board.querySelectorAll('.empty')
cell.addEventListener 'click', ((evenment) => @toggle evenment.target), false
return
toggle: (cell) ->
if cell.classList.contains 'black'
cell.classList.remove 'black'
cell.classList.add 'white'
else if cell.classList.contains 'white'
cell.classList.remove 'white'
else
cell.classList.add 'black'
toArray: ->
[].map.call @grid.querySelectorAll('.grid-row'), (row) ->
[].map.call row.querySelectorAll('.grid-cell'), (cell) ->
if cell.classList.contains('empty')
if cell.classList.contains('black')
-1
else
0
else
parseInt(cell.innerHTML)
class Nikoli.NurikabeCell extends Nikoli.Cell
create: (value, solution = false) ->
cell = super
if value <= 0
cell.classList.add 'empty'
cell.classList.add 'black' if solution && value == -1
else
cell.classList.add 'white'
cell.innerHTML = value
cell
isPool: ->
[
new NurikabeCell(@x, @y + 1, @game),
new NurikabeCell(@x + 1, @y, @game),
new NurikabeCell(@x + 1, @y + 1, @game),
].every (cell) => cell.valid(@value)