class Nikoli.Nurikabe extends Nikoli.Game constructor: (@board, @name = 'nurikabe') -> super @board, @name errors: -> solution = @toArray() errors = [] black_stream = new Nikoli.Stream(solution) white_walls = [] for i in [0...solution.length] row = solution[i] for j in [0...row.length] cell = new Nikoli.NurikabeCell(i, j, solution) if cell.value < 0 if black_stream.empty() black_stream.calculate(cell) else if !black_stream.include(cell) errors.push {row: i, column: j, message: 'The stream must be continuous'} if cell.isPool() errors.push {row: i, column: j, message: 'There must be no pools.'} else if cell.value > 0 if white_walls.some((wall) -> wall.include(cell)) errors.push {row: i, column: j, message: 'Each wall must contain exactly one numbered cell.'} else wall = new Nikoli.Stream(solution) wall.calculate(cell) if wall.length() != cell.value errors.push {row: i, column: j, message: 'Each numbered cell is a wall cell, the number in it is the number of cells in that wall.'} white_walls.push(wall) errors generate: (game, solution = false) -> super game, solution, Nikoli.NurikabeCell for cell in board.querySelectorAll('.empty') cell.addEventListener 'click', ((evenment) => @toggle evenment.target), false return toggle: (cell) -> if cell.classList.contains 'black' cell.classList.remove 'black' cell.classList.add 'white' else if cell.classList.contains 'white' cell.classList.remove 'white' else cell.classList.add 'black' toArray: -> [].map.call @grid.querySelectorAll('.grid-row'), (row) -> [].map.call row.querySelectorAll('.grid-cell'), (cell) -> if cell.classList.contains('empty') if cell.classList.contains('black') -1 else 0 else parseInt(cell.innerHTML) class Nikoli.NurikabeCell extends Nikoli.Cell create: (value, solution = false) -> cell = super if value <= 0 cell.classList.add 'empty' cell.classList.add 'black' if solution && value == -1 else cell.classList.add 'white' cell.innerHTML = value cell isPool: -> [ new NurikabeCell(@x, @y + 1, @game), new NurikabeCell(@x + 1, @y, @game), new NurikabeCell(@x + 1, @y + 1, @game), ].every (cell) => cell.valid(@value)