nikoli/nurikabe.coffee

154 lines
4.3 KiB
CoffeeScript

window.Nurikabe = class Nurikabe
constructor: (@board) ->
@grid = document.createElement 'div'
@grid.classList.add 'game-container'
@board.appendChild @grid
buttons_div = document.createElement 'div'
buttons = {check: 'Check', reset: 'Reset', newgame: 'New game', help: '?'}
for k,v of buttons
button = document.createElement 'button'
button.innerHTML = v
button.classList.add k
buttons_div.appendChild button
@board.appendChild buttons_div
@board.querySelector('.check').addEventListener('click', @check.bind(this))
@board.querySelector('.reset').addEventListener('click', @reset.bind(this))
check: ->
errors = @errors()
if errors.length == 0
alert 'Congratulations!'
else
alert errors.map((el) -> el.message).join()
errors: ->
solution = @toArray()
errors = []
processed_cells = []
black_stream = new Stream(solution)
white_walls = []
for i in [0...solution.length]
row = solution[i]
for j in [0...row.length]
cell = solution[i][j]
if cell < 0
if black_stream.empty()
black_stream.calculate({x: i, y: j})
else if !black_stream.include({x: i, y: j})
errors.push {row: i, column: j, message: 'The stream must be continuous'}
else if cell > 0
if white_walls.some((wall) -> wall.include({x: i, y: j}))
errors.push {row: i, column: j, message: 'Each wall must contain exactly one numbered cell.'}
else
wall = new Stream(solution)
wall.calculate({x: i, y: j})
if wall.length() != cell
errors.push {row: i, column: j, message: 'Each numbered cell is a wall cell, the number in it is the number of cells in that wall.'}
white_walls.push(wall)
errors
generate: (game, solution = false) ->
@game = game if game?
@grid.innerHTML = @game.map((row) ->
'<div class="grid-row">' + row.map((cell) ->
if cell <= 0
color_class = 'black' if solution && cell == -1
"<div class=\"grid-cell empty #{color_class}\">&nbsp;</div>"
else
"<div class=\"grid-cell white\">#{cell}</div>"
).join('') + '</div>'
).join('')
for cell in board.querySelectorAll('.empty')
cell.addEventListener 'click', ((evenment) => @toggle evenment.target), false
return
reset: ->
@generate()
toggle: (cell) ->
if cell.classList.contains 'black'
cell.classList.remove 'black'
cell.classList.add 'white'
else if cell.classList.contains 'white'
cell.classList.remove 'white'
else
cell.classList.add 'black'
toArray: ->
[].map.call @grid.querySelectorAll('.grid-row'), (row) ->
[].map.call row.querySelectorAll('.grid-cell'), (cell) ->
if cell.classList.contains('empty')
if cell.classList.contains('black')
-1
else
0
else
parseInt(cell.innerHTML)
class Stream
constructor: (@game) ->
@cells = []
calculate: (cell) ->
value = @game[cell.x][cell.y]
@cells = []
@type = if value < 0 then 'black' else 'white'
cell = {x: cell.x, y: cell.y, value: value}
cells_to_process = [cell]
while cells_to_process.length > 0
cell = cells_to_process.pop()
cells_to_process = cells_to_process.concat @process(cell) unless @include(cell)
@cells
checkCell: (cell, value) ->
0 <= cell.x < @game.length && 0 <= cell.y < @game[cell.x].length &&
(value < 0 && @game[cell.x][cell.y] < 0 || value >= 0 && @game[cell.x][cell.y] >= 0)
empty: ->
@cells.length == 0
getCell: (cell, value) ->
{x: cell.x, y: cell.y, value: @game[cell.x][cell.y]} if @checkCell(cell, value)
include: (cell) ->
@cells.indexOf("#{cell.x};#{cell.y}") >= 0
length: ->
@cells.length
process: (cell) ->
@cells.push("#{cell.x};#{cell.y}")
x = cell.x
y = cell.y
value = cell.value
cells_to_add = []
tmp_cell = @getCell({x: x+1, y: y}, value)
cells_to_add.push tmp_cell if tmp_cell?
tmp_cell = @getCell({x: x-1, y: y}, value)
cells_to_add.push tmp_cell if tmp_cell?
tmp_cell = @getCell({x: x, y: y+1}, value)
cells_to_add.push tmp_cell if tmp_cell?
tmp_cell = @getCell({x: x, y: y-1}, value)
cells_to_add.push tmp_cell if tmp_cell?
cells_to_add