window.Nurikabe = class Nurikabe constructor: (@board) -> @grid = document.createElement 'div' @grid.classList.add 'game-container' @board.appendChild @grid buttons_div = document.createElement 'div' buttons = {check: 'Check', reset: 'Reset', newgame: 'New game', help: '?'} for k,v of buttons button = document.createElement 'button' button.innerHTML = v button.classList.add k buttons_div.appendChild button @board.appendChild buttons_div @board.querySelector('.check').addEventListener('click', @check.bind(this)) @board.querySelector('.reset').addEventListener('click', @reset.bind(this)) check: -> errors = @errors() if errors.length == 0 alert 'Congratulations!' else alert errors.map((el) -> el.message).join() errors: -> solution = @toArray() errors = [] processed_cells = [] black_stream = new Stream(solution) white_walls = [] for i in [0...solution.length] row = solution[i] for j in [0...row.length] cell = solution[i][j] if cell < 0 if black_stream.empty() black_stream.calculate({x: i, y: j}) else if !black_stream.include({x: i, y: j}) errors.push {row: i, column: j, message: 'The stream must be continuous'} else if cell > 0 if white_walls.some((wall) -> wall.include({x: i, y: j})) errors.push {row: i, column: j, message: 'Each wall must contain exactly one numbered cell.'} else wall = new Stream(solution) wall.calculate({x: i, y: j}) if wall.length() != cell errors.push {row: i, column: j, message: 'Each numbered cell is a wall cell, the number in it is the number of cells in that wall.'} white_walls.push(wall) errors generate: (game, solution = false) -> @game = game if game? @grid.innerHTML = @game.map((row) -> '
' + row.map((cell) -> if cell <= 0 color_class = 'black' if solution && cell == -1 "
 
" else "
#{cell}
" ).join('') + '
' ).join('') for cell in board.querySelectorAll('.empty') cell.addEventListener 'click', ((evenment) => @toggle evenment.target), false return reset: -> @generate() toggle: (cell) -> if cell.classList.contains 'black' cell.classList.remove 'black' cell.classList.add 'white' else if cell.classList.contains 'white' cell.classList.remove 'white' else cell.classList.add 'black' toArray: -> [].map.call @grid.querySelectorAll('.grid-row'), (row) -> [].map.call row.querySelectorAll('.grid-cell'), (cell) -> if cell.classList.contains('empty') if cell.classList.contains('black') -1 else 0 else parseInt(cell.innerHTML) class Stream constructor: (@game) -> @cells = [] calculate: (cell) -> value = @game[cell.x][cell.y] @cells = [] @type = if value < 0 then 'black' else 'white' cell = {x: cell.x, y: cell.y, value: value} cells_to_process = [cell] while cells_to_process.length > 0 cell = cells_to_process.pop() cells_to_process = cells_to_process.concat @process(cell) unless @include(cell) @cells checkCell: (cell, value) -> 0 <= cell.x < @game.length && 0 <= cell.y < @game[cell.x].length && (value < 0 && @game[cell.x][cell.y] < 0 || value >= 0 && @game[cell.x][cell.y] >= 0) empty: -> @cells.length == 0 getCell: (cell, value) -> {x: cell.x, y: cell.y, value: @game[cell.x][cell.y]} if @checkCell(cell, value) include: (cell) -> @cells.indexOf("#{cell.x};#{cell.y}") >= 0 length: -> @cells.length process: (cell) -> @cells.push("#{cell.x};#{cell.y}") x = cell.x y = cell.y value = cell.value cells_to_add = [] tmp_cell = @getCell({x: x+1, y: y}, value) cells_to_add.push tmp_cell if tmp_cell? tmp_cell = @getCell({x: x-1, y: y}, value) cells_to_add.push tmp_cell if tmp_cell? tmp_cell = @getCell({x: x, y: y+1}, value) cells_to_add.push tmp_cell if tmp_cell? tmp_cell = @getCell({x: x, y: y-1}, value) cells_to_add.push tmp_cell if tmp_cell? cells_to_add