2014-12-11 17:26:08 +01:00
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class Nikoli.Akari extends Nikoli.Game
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constructor: (@board, @name = 'akari') ->
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super @board, @name
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errors: ->
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solution = @toArray()
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errors = []
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for i in [0...solution.length]
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row = solution[i]
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for j in [0...row.length]
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2014-12-12 12:18:22 +01:00
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cell = new Nikoli.AkariCell(i, j, solution)
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2014-12-11 17:26:08 +01:00
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if cell.value == -5
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errors.push {row: i, column: j, message: 'The light is illuminated by another one'}
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else if cell.value == -2
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errors.push {row: i, column: j, message: 'The cell is not illuminated'}
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else if cell.value >= 0
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lights = cell.adjacentCells().filter((adj_cell) -> adj_cell.value == -3 || adj_cell.value == -5)
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if lights.length != cell.value
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errors.push {row: i, column: j, message: 'The number of lights is not correct'}
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errors
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generate: (game, solution = false) ->
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2014-12-12 12:18:22 +01:00
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super game, solution, Nikoli.AkariCell
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2014-12-11 17:26:08 +01:00
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for cell in board.querySelectorAll('.empty')
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cell.addEventListener 'click', ((evenment) => @toggle evenment.target), false
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return
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illuminate: ->
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solution = @toArray()
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[].forEach.call @grid.querySelectorAll('.empty'), (cell) ->
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akari_cell = new Nikoli.AkariCell(parseInt(cell.dataset.row), parseInt(cell.dataset.column), solution)
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if akari_cell.isIlluminated()
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cell.classList.add('light')
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else
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cell.classList.remove('light')
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toggle: (cell) ->
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cell.classList.toggle 'black'
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@illuminate()
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toArray: ->
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[].map.call @grid.querySelectorAll('.grid-row'), (row) ->
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[].map.call row.querySelectorAll('.grid-cell'), (cell) ->
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if cell.classList.contains('empty')
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if cell.classList.contains('black') && cell.classList.contains('light')
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-5
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else if cell.classList.contains('light')
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-4
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else if cell.classList.contains('black')
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-3
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else
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-2
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else
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value = parseInt(cell.innerHTML)
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if isNaN(value) then -1 else value
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class Nikoli.AkariCell extends Nikoli.Cell
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2014-12-12 12:18:22 +01:00
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create: (value, solution = false) ->
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cell = super
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if value >= -1
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cell.classList.add 'white'
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cell.innerHTML = value if value >= 0
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else
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cell.classList.add 'empty'
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if solution
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if value == -3
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cell.classList.add 'black'
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else if value == -4
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cell.classList.add 'light'
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else if value == -5
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cell.classList.add 'black'
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cell.classList.add 'light'
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cell
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2014-12-11 17:26:08 +01:00
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isIlluminated: ->
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@lightLeft() || @lightRight() || @lightUp() || @lightDown()
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light: (array) ->
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for value in array
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if value == -3 || value == -5
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return true
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else if value >= -1
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return false
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return false
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lightLeft: ->
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@y != 0 && @light(@getRow().slice(0, @y).reverse())
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lightRight: ->
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@y != (@getRow().length - 1) && @light(@getRow().slice(@y + 1))
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lightUp: ->
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@x != 0 && @light(@getColumn().slice(0, @x).reverse())
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lightDown: ->
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@x != (@getColumn().length - 1) && @light(@getColumn().slice(@x + 1))
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