nikoli/views/sudoku.coffee

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class Nikoli.Sudoku extends Nikoli.Game
constructor: (@board, @name = 'sudoku') ->
super @board, @name
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errors: ->
solution = @toArray()
errors = []
for i in [0...solution.length]
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row = solution[i]
for j in [0...row.length]
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cell = new Nikoli.SudokuCell(i, j, solution)
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if cell.value == 0
errors.push {row: i, column: j, message: 'The cell has no value.'}
else if cell.rowDuplicates() || cell.columnDuplicates() || cell.squareDuplicates({x: Math.floor(i/3)*3, y: Math.floor(j/3)*3}, 3)
errors.push {row: i, column: j, message: 'The number appears more than once in the row, column or square.'}
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errors
generate: (game, solution = false) ->
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super game, solution, Nikoli.SudokuCell
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toggle: (cell) ->
if cell.classList.contains 'black'
cell.classList.remove 'black'
cell.classList.add 'white'
else if cell.classList.contains 'white'
cell.classList.remove 'white'
else
cell.classList.add 'black'
toArray: (solution = false) ->
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[].map.call @grid.querySelectorAll('.grid-row'), (row) ->
[].map.call row.querySelectorAll('.grid-cell'), (cell) ->
if cell.classList.contains('empty')
value = parseInt(cell.querySelector('input').value)
if isNaN(value)
0
else
if solution then -value else value
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else
parseInt(cell.innerHTML)
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class Nikoli.SudokuCell extends Nikoli.Cell
create: (value) ->
cell = super
if value <= 0
cell.classList.add 'empty'
cell.innerHTML = "<input type=\"text\" #{if value < 0 then "value=\"#{Math.abs(value)}\"" else ''} />"
else
cell.classList.add 'white'
cell.innerHTML = value
cell