class Nikoli.Sudoku extends Nikoli.Game constructor: (@board, @name = 'sudoku') -> super @board, @name errors: -> solution = @toArray() errors = [] for i in [0...solution.length] row = solution[i] for j in [0...row.length] cell = new Nikoli.SudokuCell(i, j, solution) if cell.value == 0 errors.push {row: i, column: j, message: 'The cell has no value.'} else if cell.rowDuplicates() || cell.columnDuplicates() || cell.squareDuplicates({x: Math.floor(i/3)*3, y: Math.floor(j/3)*3}, 3) errors.push {row: i, column: j, message: 'The number appears more than once in the row, column or square.'} errors generate: (game, solution = false) -> super game, solution, Nikoli.SudokuCell toggle: (cell) -> if cell.classList.contains 'black' cell.classList.remove 'black' cell.classList.add 'white' else if cell.classList.contains 'white' cell.classList.remove 'white' else cell.classList.add 'black' toArray: (solution = false) -> [].map.call @grid.querySelectorAll('.grid-row'), (row) -> [].map.call row.querySelectorAll('.grid-cell'), (cell) -> if cell.classList.contains('empty') value = parseInt(cell.querySelector('input').value) if isNaN(value) 0 else if solution then -value else value else parseInt(cell.innerHTML) class Nikoli.SudokuCell extends Nikoli.Cell create: (value) -> cell = super if value <= 0 cell.classList.add 'empty' cell.innerHTML = "" else cell.classList.add 'white' cell.innerHTML = value cell