nikoli/views/application.coffee

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window.Nikoli = Nikoli = {}
2014-12-09 12:30:29 +01:00
class Nikoli.Game
constructor: (@board, @name) ->
@name = 'nikoli' unless @name?
@board.classList.add @name
@grid = document.createElement 'div'
@grid.classList.add 'game-container'
@board.appendChild @grid
buttons_div = document.createElement 'div'
buttons = {check: 'Check', reset: 'Reset', newgame: 'New game', help: '?'}
for k,v of buttons
button = document.createElement 'button'
button.innerHTML = v
button.classList.add k
buttons_div.appendChild button
@board.appendChild buttons_div
@board.querySelector('.check').addEventListener('click', @check.bind(this))
@board.querySelector('.reset').addEventListener('click', @reset.bind(this))
check: ->
errors = @errors()
if errors.length == 0
alert 'Congratulations!'
else
alert errors.map((el) -> el.message).join()
reset: ->
@generate()
class Nikoli.Stream
constructor: (@game) ->
@cells = []
calculate: (cell) ->
value = @game[cell.x][cell.y]
@cells = []
@type = if value < 0 then 'black' else 'white'
cell = {x: cell.x, y: cell.y, value: value}
cells_to_process = [cell]
while cells_to_process.length > 0
cell = cells_to_process.pop()
cells_to_process = cells_to_process.concat @process(cell) unless @include(cell)
@cells
checkCell: (cell, value) ->
0 <= cell.x < @game.length && 0 <= cell.y < @game[cell.x].length &&
(value < 0 && @game[cell.x][cell.y] < 0 || value >= 0 && @game[cell.x][cell.y] >= 0)
empty: ->
@cells.length == 0
getCell: (cell, value) ->
{x: cell.x, y: cell.y, value: @game[cell.x][cell.y]} if @checkCell(cell, value)
include: (cell) ->
@cells.indexOf("#{cell.x};#{cell.y}") >= 0
length: ->
@cells.length
process: (cell) ->
@cells.push("#{cell.x};#{cell.y}")
x = cell.x
y = cell.y
value = cell.value
cells_to_add = []
tmp_cell = @getCell({x: x+1, y: y}, value)
cells_to_add.push tmp_cell if tmp_cell?
tmp_cell = @getCell({x: x-1, y: y}, value)
cells_to_add.push tmp_cell if tmp_cell?
tmp_cell = @getCell({x: x, y: y+1}, value)
cells_to_add.push tmp_cell if tmp_cell?
tmp_cell = @getCell({x: x, y: y-1}, value)
cells_to_add.push tmp_cell if tmp_cell?
cells_to_add