window.Nikoli = Nikoli = {} class Nikoli.Game constructor: (@board, @name) -> @name = 'nikoli' unless @name? @board.classList.add @name @grid = document.createElement 'div' @grid.classList.add 'game-container' @board.appendChild @grid buttons_div = document.createElement 'div' buttons = {check: 'Check', reset: 'Reset', newgame: 'New game', help: '?'} for k,v of buttons button = document.createElement 'button' button.innerHTML = v button.classList.add k buttons_div.appendChild button @board.appendChild buttons_div @board.querySelector('.check').addEventListener('click', @check.bind(this)) @board.querySelector('.reset').addEventListener('click', @reset.bind(this)) check: -> errors = @errors() if errors.length == 0 alert 'Congratulations!' else alert errors.map((el) -> el.message).join() reset: -> @generate() class Nikoli.Stream constructor: (@game) -> @cells = [] calculate: (cell) -> value = @game[cell.x][cell.y] @cells = [] @type = if value < 0 then 'black' else 'white' cell = {x: cell.x, y: cell.y, value: value} cells_to_process = [cell] while cells_to_process.length > 0 cell = cells_to_process.pop() cells_to_process = cells_to_process.concat @process(cell) unless @include(cell) @cells checkCell: (cell, value) -> 0 <= cell.x < @game.length && 0 <= cell.y < @game[cell.x].length && (value < 0 && @game[cell.x][cell.y] < 0 || value >= 0 && @game[cell.x][cell.y] >= 0) empty: -> @cells.length == 0 getCell: (cell, value) -> {x: cell.x, y: cell.y, value: @game[cell.x][cell.y]} if @checkCell(cell, value) include: (cell) -> @cells.indexOf("#{cell.x};#{cell.y}") >= 0 length: -> @cells.length process: (cell) -> @cells.push("#{cell.x};#{cell.y}") x = cell.x y = cell.y value = cell.value cells_to_add = [] tmp_cell = @getCell({x: x+1, y: y}, value) cells_to_add.push tmp_cell if tmp_cell? tmp_cell = @getCell({x: x-1, y: y}, value) cells_to_add.push tmp_cell if tmp_cell? tmp_cell = @getCell({x: x, y: y+1}, value) cells_to_add.push tmp_cell if tmp_cell? tmp_cell = @getCell({x: x, y: y-1}, value) cells_to_add.push tmp_cell if tmp_cell? cells_to_add