389 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			389 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
		
			Executable File
		
	
	
	
	
#!/usr/bin/env python3
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import io, os, sys, time, pygame
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try:
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    import picamera
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    class Camera:
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        def __init__(self, rect):
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            self.rect = rect
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            self.camera = picamera.PiCamera()
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            self.camera.led = False
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            self.camera.resolution = (self.rect.width, self.rect.height)
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            self.rgb = bytearray(self.rect.width * self.rect.height * 4)
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        def close(self):
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            self.camera.close()
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        def take(self, name):
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            name = name + '.jpg'
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            self.camera.resolution = (3280, 2464)
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            self.camera.capture(name)
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            self.camera.resolution = (self.rect.width, self.rect.height)
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            return name
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        def stream(self):
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            stream = io.BytesIO()
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            self.camera.capture(stream, use_video_port=True, format='rgba', resize=(self.rect.width, self.rect.height))
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            stream.seek(0)
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            stream.readinto(self.rgb)
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            stream.close()
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            img = pygame.image.frombuffer(self.rgb, (self.rect.width, self.rect.height), 'RGBA')
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            return pygame.transform.flip(img, True, False)
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        def draw_on(self, screen):
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            screen.blit(self.stream(), self.rect)
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except:
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    class Camera:
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        def __init__(self, rect):
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            self.rect = rect
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            self.img = pygame.transform.scale(pygame.image.load('tournesol.jpg'), (self.rect.width, self.rect.height))
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        def close(self):
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            pass
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        def take(self, name):
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            print('Take picture! ' + name)
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            return 'tournesol.jpg'
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        def draw_on(self, screen):
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            screen.blit(self.img, self.rect)
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class Button:
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    def __init__(self, rect):
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        self.rect = rect
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        self.pressed = False
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        self.enabled = True
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    def draw_on(self, screen):
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        pass
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    def is_pressed(self, pos):
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        return self.rect.collidepoint(pos)
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    def press(self):
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        self.pressed = True
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    def unpress(self):
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        self.pressed = False
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        self.run()
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    def run(self):
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        pass
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class InfoButton(Button):
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    def __init__(self, rect, photoboite):
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        self.count = 0
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        self.timestamp = 0
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        self.photoboite = photoboite
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        super(InfoButton, self).__init__(rect)
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        self.enabled = False
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        self.cache = False
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        self.font = pygame.font.Font(None, 25)
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        self.logo = pygame.image.load(os.path.dirname(os.path.realpath(__file__)) + '/raspberrypi.png').convert_alpha()
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    def date(self):
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        if not self.cache:
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            self.date_string = str(time.strftime('%Y-%m-%d %H:%M:%S'))
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        return self.date_string
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    def disk_usage(self):
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        if not self.cache:
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            st = os.statvfs('/')
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            free = round(st.f_bavail * st.f_frsize / 1073741824)
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            total = round(st.f_blocks * st.f_frsize / 1073741824)
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            used = round((st.f_blocks - st.f_bfree) * st.f_frsize / 1073741824)
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            self.disk_usage_string = str(used) + "G / " + str(total) + "G (free: " + str(free) + "G)"
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        return self.disk_usage_string
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    def draw_on(self, screen):
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        if self.enabled:
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            screen.blit(self.logo, self.logo.get_rect())
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            top = self.logo.get_rect().height + 10
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            texts = [
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                "DATE: " + self.date(),
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                "COUNT: " + str(self.photoboite.capture_button.count),
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                "FPS: " + str(self.photoboite.clock.get_fps()),
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                "DISK USAGE:" + self.disk_usage()
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            ]
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            i = 0
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            for text in texts:
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                size = self.font.size(text)
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                ren = self.font.render(text, True, (255, 255, 255))
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                screen.blit(ren, (0, top + i * 20))
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                i += 1
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    def run(self):
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        if time.time() - self.timestamp > 0.5:
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            self.count = 1
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        else:
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            self.count += 1
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        self.timestamp = time.time()
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        if self.count >= 2:
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            self.enabled = not self.enabled
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class PowerButton(Button):
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    def __init__(self, rect):
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        self.count = 0
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        self.timestamp = 0
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        super(PowerButton, self).__init__(rect)
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    def run(self):
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        if time.time() - self.timestamp > 0.5:
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            self.count = 1
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            self.timestamp = time.time()
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        else:
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            self.count += 1
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            self.timestamp = time.time()
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        if self.count >= 5:
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            print('POWEROFF')
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class CaptureButton(Button):
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    countdown = 3
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    def __init__(self, size, topleft, photoboite):
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        self.up_image = pygame.image.load(os.path.dirname(os.path.realpath(__file__)) + '/button-up.png').convert_alpha()
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        self.up_image = pygame.transform.smoothscale(self.up_image, (size, size))
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        self.down_image = pygame.image.load(os.path.dirname(os.path.realpath(__file__)) + '/button-down.png').convert_alpha()
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        self.down_image = pygame.transform.smoothscale(self.down_image, (size, size))
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        rect = self.up_image.get_rect()
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        rect.topleft = topleft
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        super(CaptureButton, self).__init__(rect)
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        self.photoboite = photoboite
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        self.elapsed = 0
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        self.capture_mode = False
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        self.count = 0
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        self.background_rect = pygame.Rect(0, self.photoboite.screen.get_height() - 80, self.photoboite.screen.get_width(), 80)
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        self.background = pygame.Surface((self.background_rect.width, self.background_rect.height))
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        self.background.fill((0, 0, 0))
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        self.background.set_alpha(150)
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        self.font = pygame.font.Font(None, 80)
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        self.photo_film = pygame.image.load(os.path.dirname(os.path.realpath(__file__)) + '/film.png').convert_alpha()
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    def draw_on(self, screen):
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        if self.enabled:
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            if self.pressed:
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                screen.blit(self.down_image, self.rect)
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            else:
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                screen.blit(self.up_image, self.rect)
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        if self.capture_mode and self.elapsed < CaptureButton.countdown:
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            screen.blit(self.background, self.background_rect.topleft)
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            text = str(CaptureButton.countdown - self.elapsed)
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            size = self.font.size(text)
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            ren = self.font.render(text, True, (255, 255, 255))
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            ren.set_alpha(150)
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            topleft = (self.rect.topleft[0] + self.rect.width / 2 - size[0] / 2, self.rect.topleft[1] + self.rect.height / 2 - size[1] / 2)
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            top = self.background_rect.top + self.background_rect.height / 2 - size[1] / 2
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            left = self.background_rect.left + self.background_rect.width / 2 - size[0] / 2
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            screen.blit(ren, (left, top))
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    def run(self):
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        pygame.event.set_blocked((pygame.MOUSEBUTTONDOWN, pygame.MOUSEBUTTONUP))
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        self.capture_mode = True
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        self.enabled = False
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        capture = Capture(self.count)
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        self.count += 1
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        for i in range(3):
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            wait = True
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            start = time.time()
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            while wait:
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                self.elapsed = int(time.time() - start)
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                if self.elapsed >= CaptureButton.countdown:
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                    wait = False
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                self.photoboite.event()
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                self.photoboite.draw()
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                pygame.display.flip()
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            capture.take(self.photoboite.camera)
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            pygame.time.wait(600)
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        for photo in capture.photos:
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            self.photoboite.screen.blit(photo.capture, (81, 0))
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            self.photoboite.screen.blit(self.photo_film, (0, 0))
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            pygame.display.flip()
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            pygame.time.wait(800)
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            self.photoboite.event()
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        pygame.time.wait(200)
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        pygame.event.set_allowed((pygame.MOUSEBUTTONDOWN, pygame.MOUSEBUTTONUP))
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        self.capture_mode = False
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        self.enabled = True
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        self.photoboite.sleep.move()
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class Capture:
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    def __init__(self, uid):
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        self.uid = uid
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        self.photos = []
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    def take(self, camera):
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        self.photos.append(Photo(self.uid, len(self.photos)).take(camera))
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class Photo:
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    def __init__(self, cid, uid):
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        self.cid = cid
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        self.uid = uid
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    def take(self, camera):
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        self.name = "photos/%s-%04d-%04d" % (time.strftime('%Y%m%d-%H%M%S'), self.cid, self.uid)
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        self.capture = pygame.transform.smoothscale(pygame.image.load(camera.take(self.name)), (638, 480))
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        return self
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class SleepMode:
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    def __init__(self, seconds, screen):
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        self.enabled = True
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        self.drawn = False
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        self.seconds = seconds
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        self.screen = screen
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        self.clicker = pygame.image.load(os.path.dirname(os.path.realpath(__file__)) + '/clicker.png').convert_alpha()
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        self.clicker_rect = self.clicker.get_rect()
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        self.clicker_rect.topleft = ((self.screen.get_width() - self.clicker_rect.width) / 2, (self.screen.get_height() - self.clicker_rect.height) / 2)
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    def move(self):
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        self.last_action = time.time()
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    def event(self):
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        for event in pygame.event.get():
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            if event.type == pygame.MOUSEBUTTONUP or event.type == pygame.KEYUP:
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                self.move()
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                self.enabled = False
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    def draw(self):
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        if not self.drawn:
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            self.screen.fill((255,255,255))
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            self.screen.blit(self.clicker, self.clicker_rect)
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            pygame.display.flip()
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            self.drawn = True
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    def sleep(self):
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        if time.time() - self.last_action > self.seconds:
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            self.enabled = True
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            self.drawn = False
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class Photoboite:
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    def __init__(self):
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        self.screen = self.screen()
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        pygame.font.init()
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        pygame.mouse.set_visible(False)
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        self.buttons = []
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        button_size = int(self.screen.get_height() / 4)
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        topleft = (self.screen.get_width() - button_size) / 2, self.screen.get_height() - button_size - 10
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        self.capture_button = CaptureButton(button_size, topleft, self)
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        self.buttons.append(self.capture_button)
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        self.buttons.append(PowerButton(pygame.Rect(self.screen.get_width() - 50, 0, 50, 50)))
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        self.buttons.append(InfoButton(pygame.Rect(0, 0, 50, 50), self))
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        camera_rect = pygame.Rect(0, 0, 800, 480)
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        self.camera = Camera(camera_rect)
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        self.clock = pygame.time.Clock()
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        self.sleep = SleepMode(30, self.screen)
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    def screen(self):
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        if os.getenv('DISPLAY'):
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            pygame.display.init()
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            display = pygame.display.Info()
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            return pygame.display.set_mode((800, 480))
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        else:
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            drivers = ['directfb', 'fbcon', 'svgalib']
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            found = False
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            for driver in drivers:
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                if not os.getenv('SDL_VIDEODRIVER'):
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                    os.putenv('SDL_VIDEODRIVER', driver)
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                try:
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                    pygame.display.init()
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                except pygame.error as e:
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                    print('Driver: {0} failed.'.format(driver))
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                    continue
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                found = True
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                break
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            if not found:
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               raise Exception('No suitable video driver found!')
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            return pygame.display.set_mode()
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    def draw(self):
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        self.clock.tick(60)
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        self.camera.draw_on(self.screen)
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        for button in self.buttons:
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            button.draw_on(self.screen)
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    def event(self):
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        for event in pygame.event.get():
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            self.sleep.move()
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            if event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.unicode == 'q':
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                self.quit()
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            elif event.type == pygame.MOUSEBUTTONDOWN:
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                for button in self.buttons:
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                    if button.is_pressed(event.pos):
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                        button.press()
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            elif event.type == pygame.MOUSEBUTTONUP:
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                for button in self.buttons:
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                    if button.is_pressed(event.pos):
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                        button.unpress()
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    def run(self):
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        pressed = False
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        while True:
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            if self.sleep.enabled:
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                self.sleep.event()
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                self.sleep.draw()
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                self.clock.tick(60)
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            else:
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                self.event()
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                self.draw()
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                self.sleep.sleep()
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                pygame.display.flip()
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    def quit(self):
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        self.camera.close()
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        sys.exit()
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Photoboite().run()
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