Display countdown at bottom of the screen
parent
f76851ba23
commit
f67ec8b037
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@ -47,18 +47,28 @@ class CaptureButton(Button):
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self.capture_mode = False
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self.count = 0
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self.background_rect = pygame.Rect(0, self.photoboite.screen.get_height() - 80, self.photoboite.screen.get_width(), 80)
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self.background = pygame.Surface((self.background_rect.width, self.background_rect.height))
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self.background.fill((0, 0, 0))
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self.background.set_alpha(150)
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self.font = pygame.font.Font(None, 80)
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def draw_on(self, screen):
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if self.enabled:
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super(CaptureButton, self).draw_on(screen)
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if self.capture_mode:
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if self.elapsed >= CaptureButton.countdown:
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text = "CLIC!"
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else:
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text = str(CaptureButton.countdown - self.elapsed)
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size = self.photoboite.font.size(text)
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ren = self.photoboite.font.render(text, True, (0, 0, 0))
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if self.capture_mode and self.elapsed < CaptureButton.countdown:
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screen.blit(self.background, self.background_rect.topleft)
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text = str(CaptureButton.countdown - self.elapsed)
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size = self.font.size(text)
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ren = self.font.render(text, True, (255, 255, 255))
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ren.set_alpha(150)
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topleft = (self.rect.topleft[0] + self.rect.width / 2 - size[0] / 2, self.rect.topleft[1] + self.rect.height / 2 - size[1] / 2)
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screen.blit(ren, topleft)
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top = self.background_rect.top + self.background_rect.height / 2 - size[1] / 2
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left = self.background_rect.left + self.background_rect.width / 2 - size[0] / 2
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screen.blit(ren, (left, top))
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def run(self):
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pygame.event.set_blocked((pygame.MOUSEBUTTONDOWN, pygame.MOUSEBUTTONUP))
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@ -155,8 +165,6 @@ class Photoboite:
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camera_rect = pygame.Rect(0, 0, 800, 480)
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self.camera = Camera(camera_rect)
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self.font = pygame.font.Font(pygame.font.match_font('calibri'), 180)
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self.clock = pygame.time.Clock()
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