Add countdown to capture photos

master
Guillaume Dott 2017-09-28 16:39:22 +02:00
parent a5524e7fe7
commit b958325a24
1 changed files with 45 additions and 15 deletions

View File

@ -35,41 +35,72 @@ class Button:
print('click')
class CaptureButton(Button):
countdown = 3
def __init__(self, size, topleft, photoboite):
super(CaptureButton, self).__init__(size, topleft)
self.photoboite = photoboite
self.elapsed = 0
self.capture = False
self.capture_mode = False
self.count = 0
def draw_on(self, screen):
super(CaptureButton, self).draw_on(screen)
if self.capture:
text = str(self.elapsed + 1)
if self.capture_mode:
if self.elapsed >= CaptureButton.countdown:
text = "CLIC!"
else:
text = str(CaptureButton.countdown - self.elapsed)
size = self.photoboite.font.size(text)
ren = self.photoboite.font.render(text, 0, (255, 255, 0))
screen.blit(ren, (400, 400))
ren = self.photoboite.font.render(text, True, (0, 0, 0))
topleft = (self.rect.topleft[0] + self.rect.width / 2 - size[0] / 2, self.rect.topleft[1] + self.rect.height / 2 - size[1] / 2)
screen.blit(ren, topleft)
def run(self):
pygame.event.set_blocked((pygame.MOUSEBUTTONDOWN, pygame.MOUSEBUTTONUP))
self.capture = True
self.capture_mode = True
capture = Capture(self.count)
self.count += 1
for i in range(4):
wait = True
start = time.time()
while wait:
self.elapsed = int(time.time() - start)
if self.elapsed >= 3:
if self.elapsed >= CaptureButton.countdown:
wait = False
else:
photoboite.event()
photoboite.draw()
self.photoboite.event()
self.photoboite.draw()
pygame.display.flip()
print('Capture')
capture.take()
pygame.time.wait(1000)
pygame.event.set_allowed((pygame.MOUSEBUTTONDOWN, pygame.MOUSEBUTTONUP))
self.capture = False
self.capture_mode = False
class Capture:
def __init__(self, uid):
self.uid = uid
self.photos = []
def take(self):
self.photos.append(Photo(self.uid, len(self.photos)).take())
class Photo:
def __init__(self, cid, uid):
self.cid = cid
self.uid = uid
def take(self):
self.name = "%s-%04d-%04d" % (time.strftime('%Y%m%d-%H%M%S'), self.cid, self.uid)
print("Capture " + self.name)
return self
class Photoboite:
def __init__(self):
self.screen = self.screen()
@ -85,7 +116,7 @@ class Photoboite:
self.camera = pygame.Rect(20, 20, self.screen.get_width() - self.screen.get_width() / 4 - 60, self.screen.get_height() - 40)
self.font = pygame.font.Font(None, 80)
self.font = pygame.font.Font(pygame.font.match_font('calibri'), 180)
def screen(self):
@ -140,5 +171,4 @@ class Photoboite:
pygame.display.flip()
photoboite = Photoboite()
photoboite.run()
Photoboite().run()