Add CaptureButton
parent
c8207afa5f
commit
a5524e7fe7
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@ -1,6 +1,6 @@
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#!/usr/bin/env python
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import os, sys, pygame
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import os, sys, time, pygame
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class Button:
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def __init__(self, size, topleft):
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@ -26,25 +26,51 @@ class Button:
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def press(self):
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self.pressed = True
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self.run()
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def unpress(self):
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self.pressed = False
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self.run()
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def run(self):
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print('click')
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class IncButton(Button):
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def run(self):
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Photoboite.i += 1
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class CaptureButton(Button):
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def __init__(self, size, topleft, photoboite):
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super(CaptureButton, self).__init__(size, topleft)
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self.photoboite = photoboite
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self.elapsed = 0
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self.capture = False
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def draw_on(self, screen):
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super(CaptureButton, self).draw_on(screen)
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if self.capture:
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text = str(self.elapsed + 1)
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size = self.photoboite.font.size(text)
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ren = self.photoboite.font.render(text, 0, (255, 255, 0))
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screen.blit(ren, (400, 400))
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class DecButton(Button):
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def run(self):
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Photoboite.i -= 1
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pygame.event.set_blocked((pygame.MOUSEBUTTONDOWN, pygame.MOUSEBUTTONUP))
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self.capture = True
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for i in range(4):
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wait = True
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start = time.time()
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while wait:
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self.elapsed = int(time.time() - start)
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if self.elapsed >= 3:
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wait = False
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else:
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photoboite.event()
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photoboite.draw()
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pygame.display.flip()
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print('Capture')
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pygame.time.wait(1000)
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pygame.event.set_allowed((pygame.MOUSEBUTTONDOWN, pygame.MOUSEBUTTONUP))
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self.capture = False
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class Photoboite:
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i = 0
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def __init__(self):
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self.screen = self.screen()
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pygame.font.init()
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@ -55,8 +81,7 @@ class Photoboite:
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button_size = int(self.screen.get_width() / 4)
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topleft = self.screen.get_width() - button_size - 20, self.screen.get_height() / 4 - button_size / 2
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self.buttons.append(IncButton(button_size, topleft))
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self.buttons.append(DecButton(50, (70, 400)))
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self.buttons.append(CaptureButton(button_size, topleft, self))
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self.camera = pygame.Rect(20, 20, self.screen.get_width() - self.screen.get_width() / 4 - 60, self.screen.get_height() - 40)
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@ -86,34 +111,33 @@ class Photoboite:
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return pygame.display.set_mode()
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def draw(self):
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self.screen.fill(self.background)
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self.screen.fill((0,0,0), rect=self.camera)
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for button in self.buttons:
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button.draw_on(self.screen)
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def event(self):
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for event in pygame.event.get():
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if event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.unicode == 'q':
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sys.exit()
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elif event.type == pygame.MOUSEBUTTONDOWN:
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for button in self.buttons:
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if button.is_pressed(event.pos):
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button.press()
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elif event.type == pygame.MOUSEBUTTONUP:
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for button in self.buttons:
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if button.is_pressed(event.pos):
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button.unpress()
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def run(self):
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pressed = False
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.unicode == 'q':
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sys.exit()
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elif event.type == pygame.MOUSEBUTTONDOWN:
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for button in self.buttons:
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if button.is_pressed(event.pos):
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button.press()
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elif event.type == pygame.MOUSEBUTTONUP:
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for button in self.buttons:
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if button.is_pressed(event.pos):
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button.unpress()
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self.event()
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self.draw()
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self.screen.fill(self.background)
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self.screen.fill((0,0,0), rect=self.camera)
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text = str(Photoboite.i)
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size = self.font.size(text)
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ren = self.font.render(text, 0, (255, 255, 0))
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self.screen.blit(ren, (40, 40))
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for button in self.buttons:
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button.draw_on(self.screen)
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pygame.display.flip()
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photoboite = Photoboite()
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