Test some things with pygame
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#!/usr/bin/env python
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import sys, pygame
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pygame.init()
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infos = pygame.display.Info()
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# size = infos.current_w, infos.current_h
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size = 1024, 768
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background = 255, 255, 255
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screen = pygame.display.set_mode(size)
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screen.fill(background)
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button = pygame.Rect(200, 200, 50, 50)
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screen.fill((0,0,0), rect=button)
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button2 = pygame.Rect(400, 200, 50, 50)
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screen.fill((0,0,0), rect=button2)
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pygame.display.flip()
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i = 0
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font = pygame.font.Font(None, 80)
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while True:
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for event in pygame.event.get():
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if event.type in (pygame.QUIT, pygame.KEYDOWN):
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sys.exit()
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elif event.type == pygame.MOUSEBUTTONUP:
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if button.collidepoint(pygame.mouse.get_pos()):
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i += 1
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if button2.collidepoint(pygame.mouse.get_pos()):
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i -= 1
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text = str(i)
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size = font.size(text)
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ren = font.render(text, 0, (0, 0, 0))
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screen.fill(background, rect=((10,10),size))
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screen.blit(ren, (10, 10))
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pygame.display.update(((10,10),size))
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