Test some things with pygame

master
Guillaume Dott 2017-09-21 11:38:03 +02:00
commit 9a955a4b04
1 changed files with 42 additions and 0 deletions

42
photoboite.py 100755
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#!/usr/bin/env python
import sys, pygame
pygame.init()
infos = pygame.display.Info()
# size = infos.current_w, infos.current_h
size = 1024, 768
background = 255, 255, 255
screen = pygame.display.set_mode(size)
screen.fill(background)
button = pygame.Rect(200, 200, 50, 50)
screen.fill((0,0,0), rect=button)
button2 = pygame.Rect(400, 200, 50, 50)
screen.fill((0,0,0), rect=button2)
pygame.display.flip()
i = 0
font = pygame.font.Font(None, 80)
while True:
for event in pygame.event.get():
if event.type in (pygame.QUIT, pygame.KEYDOWN):
sys.exit()
elif event.type == pygame.MOUSEBUTTONUP:
if button.collidepoint(pygame.mouse.get_pos()):
i += 1
if button2.collidepoint(pygame.mouse.get_pos()):
i -= 1
text = str(i)
size = font.size(text)
ren = font.render(text, 0, (0, 0, 0))
screen.fill(background, rect=((10,10),size))
screen.blit(ren, (10, 10))
pygame.display.update(((10,10),size))