Test camera streaming

master
Guillaume Dott 2017-09-30 21:49:20 +02:00
parent 031796401a
commit 4ebc825781
1 changed files with 22 additions and 20 deletions

View File

@ -1,8 +1,8 @@
#!/usr/bin/env python3
import os, sys, time, pygame
import io, os, sys, time, pygame
# import picamera
import picamera
class Button:
def __init__(self, size, topleft):
@ -108,22 +108,27 @@ class Camera:
def __init__(self, rect):
self.rect = rect
self.img = pygame.transform.scale(pygame.image.load('tournesol.jpg'), (self.rect.width, self.rect.height))
# self.camera = picamera.PiCamera()
# self.camera.led = False
# self.camera.resolution = (self.rect.width, self.rect.height)
self.camera = picamera.PiCamera()
self.camera.led = False
self.camera.resolution = (self.rect.width, self.rect.height)
self.rgb = bytearray(self.rect.width * self.rect.height * 4)
def close(self):
self.camera.close()
def take(self, name):
# self.camera.capture(name + '.jpg')
self.camera.capture(name + '.jpg')
print('Take picture! ' + name)
def stream(self):
return self.img
# stream = io.BytesIO()
# camera.capture(stream, use_video_port=True, format='rgb', rezise=(self.rect.width, self.rect.height))
# img = pygame.image.frombuffer(stream, (self.rect.width, self.rect.height), 'RGB')
# stream.close()
stream = io.BytesIO()
self.camera.capture(stream, use_video_port=True, format='rgba', resize=(self.rect.width, self.rect.height))
stream.seek(0)
stream.readinto(self.rgb)
stream.close()
img = pygame.image.frombuffer(self.rgb, (self.rect.width, self.rect.height), 'RGBA')
# return img
return pygame.transform.flip(img, True, False)
def draw_on(self, screen):
screen.blit(self.stream(), self.rect)
@ -136,15 +141,14 @@ class Photoboite:
pygame.mouse.set_visible(False)
self.background = 255, 255, 255
self.buttons = []
button_size = int(self.screen.get_width() / 4)
topleft = self.screen.get_width() - button_size - 20, self.screen.get_height() / 4 - button_size / 2
button_size = int(self.screen.get_height() / 4)
topleft = (self.screen.get_width() - button_size) / 2, self.screen.get_height() - button_size - 10
self.buttons.append(CaptureButton(button_size, topleft, self))
camera_rect = pygame.Rect(20, 20, self.screen.get_width() - self.screen.get_width() / 4 - 60, self.screen.get_height() - 40)
camera_rect = pygame.Rect(0, 0, 800, 480)
self.camera = Camera(camera_rect)
self.font = pygame.font.Font(pygame.font.match_font('calibri'), 180)
@ -156,7 +160,7 @@ class Photoboite:
if os.getenv('DISPLAY'):
pygame.display.init()
display = pygame.display.Info()
return pygame.display.set_mode((min(1280,display.current_w), min(720,display.current_h)))
return pygame.display.set_mode((800, 480))
else:
drivers = ['directfb', 'fbcon', 'svgalib']
found = False
@ -179,8 +183,6 @@ class Photoboite:
def draw(self):
self.clock.tick(60)
self.screen.fill(self.background)
self.camera.draw_on(self.screen)
for button in self.buttons:
@ -208,7 +210,7 @@ class Photoboite:
pygame.display.flip()
def quit(self):
# self.camera.close()
self.camera.close()
sys.exit()
Photoboite().run()