Improve display of photos after capture

master
Guillaume Dott 2018-09-11 14:45:33 +02:00
parent 2288529133
commit 3c8093de25
4 changed files with 17 additions and 306 deletions

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@ -1,300 +0,0 @@
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@ -1,4 +1,4 @@
import io, os, sys, time, pygame
import io, os, sys, time, pygame, random
import photoboite.screens, photoboite.buttons, photoboite.buttons.config
try:
@ -70,7 +70,12 @@ class Photo:
def take(self, camera):
self.name = "photos/%s-%04d-%04d" % (time.strftime('%Y%m%d-%H%M%S'), self.cid, self.uid)
self.capture = pygame.transform.smoothscale(pygame.image.load(camera.take(self.name)), (638, 480))
surface = pygame.Surface((646, 488))
surface.fill((255, 255, 255))
surface.blit(pygame.transform.smoothscale(pygame.image.load(camera.take(self.name)), (638, 480)), (4, 4))
self.capture = pygame.transform.rotate(surface.convert_alpha(), random.randrange(-20, 20, 4))
return self

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@ -150,8 +150,6 @@ class CaptureButton(Button):
self.font = pygame.font.Font(None, 80)
self.photo_film = pygame.image.load(os.path.dirname(os.path.realpath(__file__)) + '/../../images/film.png').convert_alpha()
def draw_on(self, screen):
if self.enabled:
if self.pressed:
@ -194,9 +192,17 @@ class CaptureButton(Button):
capture.take(self.photoboite.camera)
pygame.time.wait(600)
self.photoboite.screen().fill((200,200,200))
width = self.photoboite.screen().get_width()
height = self.photoboite.screen().get_height()
for photo in capture.photos:
self.photoboite.screen().blit(photo.capture, (81, 0))
self.photoboite.screen().blit(self.photo_film, (0, 0))
photo_width = photo.capture.get_width()
photo_height = photo.capture.get_height()
lefttop = ((width - photo_width) / 2, (height - photo_height) / 2)
self.photoboite.screen().blit(photo.capture, lefttop)
pygame.display.flip()
pygame.time.wait(800)
self.photoboite.event()