Quit when pressing 'q'
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				| @ -5,7 +5,7 @@ pygame.init() | |||||||
| 
 | 
 | ||||||
| infos = pygame.display.Info() | infos = pygame.display.Info() | ||||||
| # size = infos.current_w, infos.current_h | # size = infos.current_w, infos.current_h | ||||||
| size = 1024, 768 | size = 1280, 768 | ||||||
| background = 255, 255, 255 | background = 255, 255, 255 | ||||||
| 
 | 
 | ||||||
| screen = pygame.display.set_mode(size) | screen = pygame.display.set_mode(size) | ||||||
| @ -31,16 +31,16 @@ i = 0 | |||||||
| pressed = False | pressed = False | ||||||
| while True: | while True: | ||||||
|     for event in pygame.event.get(): |     for event in pygame.event.get(): | ||||||
|         if event.type in (pygame.QUIT, pygame.KEYDOWN): |         if event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.unicode == 'q': | ||||||
|             sys.exit() |             sys.exit() | ||||||
|         elif event.type == pygame.MOUSEBUTTONDOWN: |         elif event.type == pygame.MOUSEBUTTONDOWN: | ||||||
|             if button_up_rect.collidepoint(pygame.mouse.get_pos()): |             if button_up_rect.collidepoint(event.pos): | ||||||
|                 pressed = True |                 pressed = True | ||||||
|         elif event.type == pygame.MOUSEBUTTONUP: |         elif event.type == pygame.MOUSEBUTTONUP: | ||||||
|             if button_up_rect.collidepoint(pygame.mouse.get_pos()): |             if button_up_rect.collidepoint(event.pos): | ||||||
|                 pressed = False |                 pressed = False | ||||||
|                 i += 1 |                 i += 1 | ||||||
|             if button2.collidepoint(pygame.mouse.get_pos()): |             if button2.collidepoint(event.pos): | ||||||
|                 i -= 1 |                 i -= 1 | ||||||
| 
 | 
 | ||||||
|     screen.fill(background) |     screen.fill(background) | ||||||
|  | |||||||
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