Quit when pressing 'q'
parent
bb02cafc6b
commit
0e88ce887d
|
@ -5,7 +5,7 @@ pygame.init()
|
||||||
|
|
||||||
infos = pygame.display.Info()
|
infos = pygame.display.Info()
|
||||||
# size = infos.current_w, infos.current_h
|
# size = infos.current_w, infos.current_h
|
||||||
size = 1024, 768
|
size = 1280, 768
|
||||||
background = 255, 255, 255
|
background = 255, 255, 255
|
||||||
|
|
||||||
screen = pygame.display.set_mode(size)
|
screen = pygame.display.set_mode(size)
|
||||||
|
@ -31,16 +31,16 @@ i = 0
|
||||||
pressed = False
|
pressed = False
|
||||||
while True:
|
while True:
|
||||||
for event in pygame.event.get():
|
for event in pygame.event.get():
|
||||||
if event.type in (pygame.QUIT, pygame.KEYDOWN):
|
if event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.unicode == 'q':
|
||||||
sys.exit()
|
sys.exit()
|
||||||
elif event.type == pygame.MOUSEBUTTONDOWN:
|
elif event.type == pygame.MOUSEBUTTONDOWN:
|
||||||
if button_up_rect.collidepoint(pygame.mouse.get_pos()):
|
if button_up_rect.collidepoint(event.pos):
|
||||||
pressed = True
|
pressed = True
|
||||||
elif event.type == pygame.MOUSEBUTTONUP:
|
elif event.type == pygame.MOUSEBUTTONUP:
|
||||||
if button_up_rect.collidepoint(pygame.mouse.get_pos()):
|
if button_up_rect.collidepoint(event.pos):
|
||||||
pressed = False
|
pressed = False
|
||||||
i += 1
|
i += 1
|
||||||
if button2.collidepoint(pygame.mouse.get_pos()):
|
if button2.collidepoint(event.pos):
|
||||||
i -= 1
|
i -= 1
|
||||||
|
|
||||||
screen.fill(background)
|
screen.fill(background)
|
||||||
|
|
Loading…
Reference in New Issue