Quit when pressing 'q'
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				| @ -5,7 +5,7 @@ pygame.init() | ||||
| 
 | ||||
| infos = pygame.display.Info() | ||||
| # size = infos.current_w, infos.current_h | ||||
| size = 1024, 768 | ||||
| size = 1280, 768 | ||||
| background = 255, 255, 255 | ||||
| 
 | ||||
| screen = pygame.display.set_mode(size) | ||||
| @ -31,16 +31,16 @@ i = 0 | ||||
| pressed = False | ||||
| while True: | ||||
|     for event in pygame.event.get(): | ||||
|         if event.type in (pygame.QUIT, pygame.KEYDOWN): | ||||
|         if event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.unicode == 'q': | ||||
|             sys.exit() | ||||
|         elif event.type == pygame.MOUSEBUTTONDOWN: | ||||
|             if button_up_rect.collidepoint(pygame.mouse.get_pos()): | ||||
|             if button_up_rect.collidepoint(event.pos): | ||||
|                 pressed = True | ||||
|         elif event.type == pygame.MOUSEBUTTONUP: | ||||
|             if button_up_rect.collidepoint(pygame.mouse.get_pos()): | ||||
|             if button_up_rect.collidepoint(event.pos): | ||||
|                 pressed = False | ||||
|                 i += 1 | ||||
|             if button2.collidepoint(pygame.mouse.get_pos()): | ||||
|             if button2.collidepoint(event.pos): | ||||
|                 i -= 1 | ||||
| 
 | ||||
|     screen.fill(background) | ||||
|  | ||||
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