nikoli/views/sudoku.coffee

57 lines
1.5 KiB
CoffeeScript

class Nikoli.Sudoku extends Nikoli.Game
constructor: (@board, @name = 'sudoku') ->
super @board, @name
errors: ->
solution = @toArray()
errors = []
for i in [0..8]
square = []
column = []
row = solution[i]
for j in [0..8]
column.push(solution[j][i])
square.push(solution[(Math.floor(i/3)*3) + Math.floor(j/3)][(i%3*3) + (j%3)])
console.log square
console.log column
###
# check square [i%3*3][j/3*3]
# check row [i][.]
# check column [.][i]
###
errors
generate: (game, solution = false) ->
@game = game if game?
@grid.innerHTML = @game.map((row) ->
'<div class="grid-row">' + row.map((cell) ->
if cell <= 0
"<div class=\"grid-cell empty\"><input type=\"text\" #{if cell < 0 then "value=\"#{Math.abs(cell)}\""} /></div>"
else
"<div class=\"grid-cell white\">#{cell}</div>"
).join('') + '</div>'
).join('')
return
toggle: (cell) ->
if cell.classList.contains 'black'
cell.classList.remove 'black'
cell.classList.add 'white'
else if cell.classList.contains 'white'
cell.classList.remove 'white'
else
cell.classList.add 'black'
toArray: ->
[].map.call @grid.querySelectorAll('.grid-row'), (row) ->
[].map.call row.querySelectorAll('.grid-cell'), (cell) ->
if cell.classList.contains('empty')
-parseInt(cell.querySelector('input').value)
else
parseInt(cell.innerHTML)