window.Nikoli = {} class Nikoli.Game constructor: (@board, @name, @url) -> @name = 'nikoli' unless @name? @url = "/data/#{@name}" unless @url? @board.classList.add @name @grid = document.createElement 'div' @grid.classList.add 'game-container' @board.appendChild @grid @getFiles() buttons_div = document.createElement 'div' buttons = {check: 'Check', reset: 'Reset', newgame: 'New game', help: '?'} for k,v of buttons button = document.createElement 'button' button.innerHTML = v button.classList.add k buttons_div.appendChild button @board.appendChild buttons_div @board.querySelector('.check').addEventListener('click', @check.bind(this)) @board.querySelector('.reset').addEventListener('click', @reset.bind(this)) @board.querySelector('.newgame').addEventListener('click', @newgame.bind(this)) congratulations = document.createElement 'div' congratulations.innerHTML = 'Congratulations!' congratulations.classList.add 'congratulations' congratulations.classList.add 'hide' @board.appendChild congratulations check: -> errors = @errors() if errors.length == 0 @board.querySelector('.congratulations').classList.add('show') else alert errors.map((el) -> el.message).join() generate: (game, solution = false, cell_class = Nikoli.Cell) -> @game = game if game? @grid.innerHTML = '' @game.forEach((row, i) => row_elem = new Nikoli.Row().create() row.forEach((cell, j) -> row_elem.appendChild new cell_class(i, j).create(cell)) @grid.appendChild row_elem) return getFiles: -> xmlhttp = new XMLHttpRequest() xmlhttp.open("GET", "#{@url}.json") xmlhttp.addEventListener('load', (evt) => @setFiles JSON.parse(evt.target.responseText)) xmlhttp.send() setFiles: (files) -> @files = files @file = @files[0] @newgame() unless @game? newgame: -> @board.querySelector('.congratulations').classList.remove('show') xmlhttp = new XMLHttpRequest() xmlhttp.open("GET", "#{@url}/#{@file}.json") xmlhttp.addEventListener('load', (evt) => @generate JSON.parse(evt.target.responseText)) xmlhttp.send() reset: -> @generate() class Nikoli.Row create: -> row = document.createElement 'div' row.classList.add 'grid-row' row class Nikoli.Cell constructor: (@x, @y, @game) -> @value = @game[@x][@y] if @game? && @valid() create: (value) -> cell = document.createElement 'div' cell.dataset.row = @x cell.dataset.column = @y cell.classList.add 'grid-cell' cell.innerHTML = ' ' cell toString: -> "#{@x};#{@y}" getColumn: -> column = [] column.push @game[i][@y] for i in [0...@game.length] column getRow: -> @game[@x] adjacentCells: -> constructor = Object.getPrototypeOf(this).constructor [ new constructor(@x + 1, @y, @game), new constructor(@x - 1, @y, @game), new constructor(@x, @y + 1, @game), new constructor(@x, @y - 1, @game) ] valid: (value) -> 0 <= @x < @game.length && 0 <= @y < @game[@x].length && (!value? || value < 0 && @game[@x][@y] < 0 || value >= 0 && @game[@x][@y] >= 0) duplicatesIn: (array) -> array.filter((cell) => cell == @value).length > 1 columnDuplicates: -> @duplicatesIn @getColumn() rowDuplicates: -> @duplicatesIn @getRow() squareDuplicates: (from, size) -> square = [] for i in [from.x...(from.x + size)] for j in [from.y...(from.y + size)] square.push @game[i][j] @duplicatesIn square class Nikoli.Stream constructor: (@game) -> @cells = [] calculate: (cell) -> @cells = [] @type = if cell.value < 0 then 'black' else 'white' cells_to_process = [cell] while cells_to_process.length > 0 cell = cells_to_process.pop() cells_to_process = cells_to_process.concat @process(cell) unless @include(cell) @cells empty: -> @cells.length == 0 include: (cell) -> @cells.indexOf(cell.toString()) >= 0 length: -> @cells.length process: (cell) -> @cells.push(cell.toString()) cell.adjacentCells().filter((adj_cell) -> adj_cell.valid(cell.value))