class Nikoli.Hitori extends Nikoli.Game constructor: (@board, @name = 'hitori', @url = null) -> super @board, @name, @url errors: -> solution = @toArray() errors = [] processed_cells = [] white_stream = new Nikoli.Stream(solution) for i in [0...solution.length] row = solution[i] for j in [0...row.length] cell = solution[i][j] if cell >= 0 white_stream.calculate({x: i, y: j}) if white_stream.empty() if !white_stream.include({x: i, y: j}) errors.push {row: i, column: j, message: 'The stream must be continuous'} # TODO check for duplicates in rows and columns else adjacent_cells = [ {x: i+1, y: j}, {x: i-1, y: j}, {x: i, y: j+1}, {x: i, y: j-1} ] if adjacent_cells.some((el) -> 0 <= el.x < solution.length && 0 <= el.y < solution[el.x].length && solution[el.x][el.y] == -1) errors.push {row: i, column: j, message: 'Adjacent filled-in cells'} errors generate: (game, solution = false) -> @game = game if game? @grid.innerHTML = @game.map((row) -> '
' + row.map((cell) -> "
#{cell}
" ).join('') + '
' ).join('') for cell in board.querySelectorAll('.grid-cell') cell.addEventListener 'click', ((evenment) => @toggle evenment.target), false return toggle: (cell) -> if cell.classList.contains 'black' cell.classList.remove 'black' cell.classList.add 'white' else if cell.classList.contains 'white' cell.classList.remove 'white' else cell.classList.add 'black' toArray: -> [].map.call @grid.querySelectorAll('.grid-row'), (row) -> [].map.call row.querySelectorAll('.grid-cell'), (cell) -> if cell.classList.contains('black') -1 else parseInt(cell.innerHTML)