class Nikoli.Nurikabe extends Nikoli.Game constructor: (@board, @name = 'nurikabe') -> super @board, @name errors: -> solution = @toArray() errors = [] black_stream = new Nikoli.Stream(solution) white_walls = [] for i in [0...solution.length] row = solution[i] for j in [0...row.length] cell = new Nikoli.Cell(i, j, solution) if cell.value < 0 if black_stream.empty() black_stream.calculate(cell) else if !black_stream.include(cell) errors.push {row: i, column: j, message: 'The stream must be continuous'} # TODO check for pools else if cell.value > 0 if white_walls.some((wall) -> wall.include(cell)) errors.push {row: i, column: j, message: 'Each wall must contain exactly one numbered cell.'} else wall = new Nikoli.Stream(solution) wall.calculate(cell) if wall.length() != cell.value errors.push {row: i, column: j, message: 'Each numbered cell is a wall cell, the number in it is the number of cells in that wall.'} white_walls.push(wall) errors generate: (game, solution = false) -> @game = game if game? @grid.innerHTML = @game.map((row) -> '
' + row.map((cell) -> if cell <= 0 color_class = 'black' if solution && cell == -1 "
 
" else "
#{cell}
" ).join('') + '
' ).join('') for cell in board.querySelectorAll('.empty') cell.addEventListener 'click', ((evenment) => @toggle evenment.target), false return toggle: (cell) -> if cell.classList.contains 'black' cell.classList.remove 'black' cell.classList.add 'white' else if cell.classList.contains 'white' cell.classList.remove 'white' else cell.classList.add 'black' toArray: -> [].map.call @grid.querySelectorAll('.grid-row'), (row) -> [].map.call row.querySelectorAll('.grid-cell'), (cell) -> if cell.classList.contains('empty') if cell.classList.contains('black') -1 else 0 else parseInt(cell.innerHTML)