Add Hitori game

master
Guillaume Dott 2014-12-08 17:48:22 +01:00
parent 43247f40ea
commit a2a70ab76c
4 changed files with 122 additions and 1 deletions

View File

@ -7,7 +7,7 @@ require 'coffee-script'
require 'slim'
require 'sass'
GAMES = %i{nurikabe sudoku}
GAMES = %i{hitori nurikabe sudoku}
get('/application.css') { scss :application }
get('/application.js') { coffee :application }

View File

@ -69,6 +69,12 @@ ul {
background-color: #aaa;
}
.hitori {
.black {
opacity: 0.1;
}
}
.sudoku {
$sudoku-separation: 5px;

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@ -0,0 +1,93 @@
window.Hitori = class Nurikabe
constructor: (@board) ->
@board.classList.add 'hitori'
@grid = document.createElement 'div'
@grid.classList.add 'game-container'
@board.appendChild @grid
buttons_div = document.createElement 'div'
buttons = {check: 'Check', reset: 'Reset', newgame: 'New game', help: '?'}
for k,v of buttons
button = document.createElement 'button'
button.innerHTML = v
button.classList.add k
buttons_div.appendChild button
@board.appendChild buttons_div
@board.querySelector('.check').addEventListener('click', @check.bind(this))
@board.querySelector('.reset').addEventListener('click', @reset.bind(this))
check: ->
errors = @errors()
if errors.length == 0
alert 'Congratulations!'
else
alert errors.map((el) -> el.message).join()
errors: ->
solution = @toArray()
errors = []
processed_cells = []
white_stream = new Nikoli.Stream(solution)
for i in [0...solution.length]
row = solution[i]
for j in [0...row.length]
cell = solution[i][j]
if cell >= 0
white_stream.calculate({x: i, y: j}) if white_stream.empty()
if !white_stream.include({x: i, y: j})
errors.push {row: i, column: j, message: 'The stream must be continuous'}
# TODO check for duplicates in rows and columns
else
adjacent_cells = [
{x: i+1, y: j},
{x: i-1, y: j},
{x: i, y: j+1},
{x: i, y: j-1}
]
if adjacent_cells.some((el) ->
0 <= el.x < solution.length && 0 <= el.y < solution[el.x].length && solution[el.x][el.y] == -1)
errors.push {row: i, column: j, message: 'Adjacent filled-in cells'}
errors
generate: (game, solution = false) ->
@game = game if game?
@grid.innerHTML = @game.map((row) ->
'<div class="grid-row">' + row.map((cell) ->
"<div class=\"grid-cell\">#{cell}</div>"
).join('') + '</div>'
).join('')
for cell in board.querySelectorAll('.grid-cell')
cell.addEventListener 'click', ((evenment) => @toggle evenment.target), false
return
reset: ->
@generate()
toggle: (cell) ->
if cell.classList.contains 'black'
cell.classList.remove 'black'
cell.classList.add 'white'
else if cell.classList.contains 'white'
cell.classList.remove 'white'
else
cell.classList.add 'black'
toArray: ->
[].map.call @grid.querySelectorAll('.grid-row'), (row) ->
[].map.call row.querySelectorAll('.grid-cell'), (cell) ->
if cell.classList.contains('black')
-1
else
parseInt(cell.innerHTML)

22
views/hitori.slim 100644
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@ -0,0 +1,22 @@
- content_for(:title) { 'Hitori' }
h1 Hitori
#board
script type="text/javascript" src="/hitori.js"
javascript:
document.addEventListener("DOMContentLoaded", function() {
var game = [
[4,5,6,8,3,7,8,1],
[1,1,1,4,8,6,7,2],
[5,4,7,6,3,1,2,8],
[7,4,5,3,2,8,1,6],
[2,2,2,7,1,4,4,4],
[8,7,4,5,5,2,6,3],
[6,7,8,5,5,4,3,2],
[3,3,3,2,4,6,1,7]
];
hitori = new Hitori(document.getElementById('board'));
hitori.generate(game);
});