Use Cell objects to generate grid

master
Guillaume Dott 2014-12-12 12:18:22 +01:00
parent 4c9445c047
commit 9f8fdbb025
5 changed files with 100 additions and 56 deletions

View File

@ -9,7 +9,7 @@ class Nikoli.Akari extends Nikoli.Game
for i in [0...solution.length] for i in [0...solution.length]
row = solution[i] row = solution[i]
for j in [0...row.length] for j in [0...row.length]
cell = new Nikoli.Cell(i, j, solution) cell = new Nikoli.AkariCell(i, j, solution)
if cell.value == -5 if cell.value == -5
errors.push {row: i, column: j, message: 'The light is illuminated by another one'} errors.push {row: i, column: j, message: 'The light is illuminated by another one'}
@ -23,23 +23,7 @@ class Nikoli.Akari extends Nikoli.Game
errors errors
generate: (game, solution = false) -> generate: (game, solution = false) ->
@game = game if game? super game, solution, Nikoli.AkariCell
@grid.innerHTML = @game.map((row, i) ->
'<div class="grid-row">' + row.map((cell, j) ->
data = "data-row=\"#{i}\" data-column=\"#{j}\""
if cell <= -2
if solution
color_class = if cell == -3
'black'
else if cell == -4
'light'
else if cell == -5
'black light'
"<div class=\"grid-cell empty #{color_class}\" #{data}>&nbsp;</div>"
else
"<div class=\"grid-cell white\" #{data}>#{if cell >= 0 then cell else '&nbsp;'}</div>"
).join('') + '</div>'
).join('')
for cell in board.querySelectorAll('.empty') for cell in board.querySelectorAll('.empty')
cell.addEventListener 'click', ((evenment) => @toggle evenment.target), false cell.addEventListener 'click', ((evenment) => @toggle evenment.target), false
@ -79,6 +63,26 @@ class Nikoli.Akari extends Nikoli.Game
if isNaN(value) then -1 else value if isNaN(value) then -1 else value
class Nikoli.AkariCell extends Nikoli.Cell class Nikoli.AkariCell extends Nikoli.Cell
create: (value, solution = false) ->
cell = super
if value >= -1
cell.classList.add 'white'
cell.innerHTML = value if value >= 0
else
cell.classList.add 'empty'
if solution
if value == -3
cell.classList.add 'black'
else if value == -4
cell.classList.add 'light'
else if value == -5
cell.classList.add 'black'
cell.classList.add 'light'
cell
isIlluminated: -> isIlluminated: ->
@lightLeft() || @lightRight() || @lightUp() || @lightDown() @lightLeft() || @lightRight() || @lightUp() || @lightDown()

View File

@ -43,6 +43,19 @@ class Nikoli.Game
else else
alert errors.map((el) -> el.message).join() alert errors.map((el) -> el.message).join()
generate: (game, solution = false, cell_class = Nikoli.Cell) ->
@game = game if game?
@grid.innerHTML = ''
@game.forEach((row, i) =>
row_elem = new Nikoli.Row().create()
row.forEach((cell, j) ->
row_elem.appendChild new cell_class(i, j).create(cell))
@grid.appendChild row_elem)
return
getFiles: -> getFiles: ->
xmlhttp = new XMLHttpRequest() xmlhttp = new XMLHttpRequest()
xmlhttp.open("GET", "#{@url}.json") xmlhttp.open("GET", "#{@url}.json")
@ -70,9 +83,27 @@ class Nikoli.Game
reset: -> reset: ->
@generate() @generate()
class Nikoli.Row
create: ->
row = document.createElement 'div'
row.classList.add 'grid-row'
row
class Nikoli.Cell class Nikoli.Cell
constructor: (@x, @y, @game) -> constructor: (@x, @y, @game) ->
@value = @game[@x][@y] if @valid() @value = @game[@x][@y] if @game? && @valid()
create: (value) ->
cell = document.createElement 'div'
cell.dataset.row = @x
cell.dataset.column = @y
cell.classList.add 'grid-cell'
cell.innerHTML = '&nbsp;'
cell
toString: -> "#{@x};#{@y}" toString: -> "#{@x};#{@y}"
@ -91,13 +122,6 @@ class Nikoli.Cell
new Cell(@x, @y - 1, @game) new Cell(@x, @y - 1, @game)
] ]
isPool: ->
[
new Cell(@x, @y + 1, @game),
new Cell(@x + 1, @y, @game),
new Cell(@x + 1, @y + 1, @game),
].every (cell) => cell.valid(@value)
valid: (value) -> valid: (value) ->
0 <= @x < @game.length && 0 <= @y < @game[@x].length && 0 <= @x < @game.length && 0 <= @y < @game[@x].length &&
(!value? || value < 0 && @game[@x][@y] < 0 || value >= 0 && @game[@x][@y] >= 0) (!value? || value < 0 && @game[@x][@y] < 0 || value >= 0 && @game[@x][@y] >= 0)

View File

@ -11,7 +11,7 @@ class Nikoli.Hitori extends Nikoli.Game
for i in [0...solution.length] for i in [0...solution.length]
row = solution[i] row = solution[i]
for j in [0...row.length] for j in [0...row.length]
cell = new Nikoli.Cell(i, j, solution) cell = new Nikoli.HitoriCell(i, j, solution)
if cell.value >= 0 if cell.value >= 0
white_stream.calculate(cell) if white_stream.empty() white_stream.calculate(cell) if white_stream.empty()
@ -28,12 +28,7 @@ class Nikoli.Hitori extends Nikoli.Game
errors errors
generate: (game, solution = false) -> generate: (game, solution = false) ->
@game = game if game? super game, solution, Nikoli.HitoriCell
@grid.innerHTML = @game.map((row) ->
'<div class="grid-row">' + row.map((cell) ->
"<div class=\"grid-cell\">#{cell}</div>"
).join('') + '</div>'
).join('')
for cell in board.querySelectorAll('.grid-cell') for cell in board.querySelectorAll('.grid-cell')
cell.addEventListener 'click', ((evenment) => @toggle evenment.target), false cell.addEventListener 'click', ((evenment) => @toggle evenment.target), false
@ -56,3 +51,10 @@ class Nikoli.Hitori extends Nikoli.Game
-1 -1
else else
parseInt(cell.innerHTML) parseInt(cell.innerHTML)
class Nikoli.HitoriCell extends Nikoli.Cell
create: (value) ->
cell = super
cell.innerHTML = value
cell

View File

@ -11,7 +11,7 @@ class Nikoli.Nurikabe extends Nikoli.Game
for i in [0...solution.length] for i in [0...solution.length]
row = solution[i] row = solution[i]
for j in [0...row.length] for j in [0...row.length]
cell = new Nikoli.Cell(i, j, solution) cell = new Nikoli.NurikabeCell(i, j, solution)
if cell.value < 0 if cell.value < 0
if black_stream.empty() if black_stream.empty()
@ -36,16 +36,7 @@ class Nikoli.Nurikabe extends Nikoli.Game
errors errors
generate: (game, solution = false) -> generate: (game, solution = false) ->
@game = game if game? super game, solution, Nikoli.NurikabeCell
@grid.innerHTML = @game.map((row) ->
'<div class="grid-row">' + row.map((cell) ->
if cell <= 0
color_class = 'black' if solution && cell == -1
"<div class=\"grid-cell empty #{color_class}\">&nbsp;</div>"
else
"<div class=\"grid-cell white\">#{cell}</div>"
).join('') + '</div>'
).join('')
for cell in board.querySelectorAll('.empty') for cell in board.querySelectorAll('.empty')
cell.addEventListener 'click', ((evenment) => @toggle evenment.target), false cell.addEventListener 'click', ((evenment) => @toggle evenment.target), false
@ -71,3 +62,24 @@ class Nikoli.Nurikabe extends Nikoli.Game
0 0
else else
parseInt(cell.innerHTML) parseInt(cell.innerHTML)
class Nikoli.NurikabeCell extends Nikoli.Cell
create: (value, solution = false) ->
cell = super
if value <= 0
cell.classList.add 'empty'
cell.classList.add 'black' if solution && value == -1
else
cell.classList.add 'white'
cell.innerHTML = value
cell
isPool: ->
[
new NurikabeCell(@x, @y + 1, @game),
new NurikabeCell(@x + 1, @y, @game),
new NurikabeCell(@x + 1, @y + 1, @game),
].every (cell) => cell.valid(@value)

View File

@ -9,7 +9,7 @@ class Nikoli.Sudoku extends Nikoli.Game
for i in [0...solution.length] for i in [0...solution.length]
row = solution[i] row = solution[i]
for j in [0...row.length] for j in [0...row.length]
cell = new Nikoli.Cell(i, j, solution) cell = new Nikoli.SudokuCell(i, j, solution)
if cell.value == 0 if cell.value == 0
errors.push {row: i, column: j, message: 'The cell has no value.'} errors.push {row: i, column: j, message: 'The cell has no value.'}
@ -19,17 +19,7 @@ class Nikoli.Sudoku extends Nikoli.Game
errors errors
generate: (game, solution = false) -> generate: (game, solution = false) ->
@game = game if game? super game, solution, Nikoli.SudokuCell
@grid.innerHTML = @game.map((row) ->
'<div class="grid-row">' + row.map((cell) ->
if cell <= 0
"<div class=\"grid-cell empty\"><input type=\"text\" #{if cell < 0 then "value=\"#{Math.abs(cell)}\""} /></div>"
else
"<div class=\"grid-cell white\">#{cell}</div>"
).join('') + '</div>'
).join('')
return
toggle: (cell) -> toggle: (cell) ->
if cell.classList.contains 'black' if cell.classList.contains 'black'
@ -51,3 +41,15 @@ class Nikoli.Sudoku extends Nikoli.Game
if solution then -value else value if solution then -value else value
else else
parseInt(cell.innerHTML) parseInt(cell.innerHTML)
class Nikoli.SudokuCell extends Nikoli.Cell
create: (value) ->
cell = super
if value <= 0
cell.classList.add 'empty'
cell.innerHTML = "<input type=\"text\" #{if value < 0 then "value=\"#{Math.abs(value)}\"" else ''} />"
else
cell.classList.add 'white'
cell.innerHTML = value
cell