Use Cell objects to generate grid
parent
4c9445c047
commit
9f8fdbb025
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@ -9,7 +9,7 @@ class Nikoli.Akari extends Nikoli.Game
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for i in [0...solution.length]
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for i in [0...solution.length]
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row = solution[i]
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row = solution[i]
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for j in [0...row.length]
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for j in [0...row.length]
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cell = new Nikoli.Cell(i, j, solution)
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cell = new Nikoli.AkariCell(i, j, solution)
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if cell.value == -5
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if cell.value == -5
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errors.push {row: i, column: j, message: 'The light is illuminated by another one'}
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errors.push {row: i, column: j, message: 'The light is illuminated by another one'}
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@ -23,23 +23,7 @@ class Nikoli.Akari extends Nikoli.Game
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errors
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errors
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generate: (game, solution = false) ->
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generate: (game, solution = false) ->
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@game = game if game?
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super game, solution, Nikoli.AkariCell
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@grid.innerHTML = @game.map((row, i) ->
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'<div class="grid-row">' + row.map((cell, j) ->
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data = "data-row=\"#{i}\" data-column=\"#{j}\""
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if cell <= -2
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if solution
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color_class = if cell == -3
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'black'
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else if cell == -4
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'light'
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else if cell == -5
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'black light'
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"<div class=\"grid-cell empty #{color_class}\" #{data}> </div>"
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else
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"<div class=\"grid-cell white\" #{data}>#{if cell >= 0 then cell else ' '}</div>"
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).join('') + '</div>'
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).join('')
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for cell in board.querySelectorAll('.empty')
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for cell in board.querySelectorAll('.empty')
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cell.addEventListener 'click', ((evenment) => @toggle evenment.target), false
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cell.addEventListener 'click', ((evenment) => @toggle evenment.target), false
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@ -79,6 +63,26 @@ class Nikoli.Akari extends Nikoli.Game
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if isNaN(value) then -1 else value
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if isNaN(value) then -1 else value
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class Nikoli.AkariCell extends Nikoli.Cell
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class Nikoli.AkariCell extends Nikoli.Cell
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create: (value, solution = false) ->
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cell = super
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if value >= -1
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cell.classList.add 'white'
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cell.innerHTML = value if value >= 0
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else
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cell.classList.add 'empty'
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if solution
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if value == -3
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cell.classList.add 'black'
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else if value == -4
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cell.classList.add 'light'
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else if value == -5
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cell.classList.add 'black'
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cell.classList.add 'light'
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cell
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isIlluminated: ->
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isIlluminated: ->
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@lightLeft() || @lightRight() || @lightUp() || @lightDown()
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@lightLeft() || @lightRight() || @lightUp() || @lightDown()
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@ -43,6 +43,19 @@ class Nikoli.Game
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else
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else
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alert errors.map((el) -> el.message).join()
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alert errors.map((el) -> el.message).join()
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generate: (game, solution = false, cell_class = Nikoli.Cell) ->
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@game = game if game?
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@grid.innerHTML = ''
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@game.forEach((row, i) =>
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row_elem = new Nikoli.Row().create()
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row.forEach((cell, j) ->
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row_elem.appendChild new cell_class(i, j).create(cell))
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@grid.appendChild row_elem)
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return
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getFiles: ->
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getFiles: ->
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xmlhttp = new XMLHttpRequest()
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xmlhttp = new XMLHttpRequest()
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xmlhttp.open("GET", "#{@url}.json")
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xmlhttp.open("GET", "#{@url}.json")
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@ -70,9 +83,27 @@ class Nikoli.Game
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reset: ->
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reset: ->
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@generate()
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@generate()
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class Nikoli.Row
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create: ->
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row = document.createElement 'div'
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row.classList.add 'grid-row'
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row
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class Nikoli.Cell
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class Nikoli.Cell
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constructor: (@x, @y, @game) ->
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constructor: (@x, @y, @game) ->
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@value = @game[@x][@y] if @valid()
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@value = @game[@x][@y] if @game? && @valid()
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create: (value) ->
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cell = document.createElement 'div'
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cell.dataset.row = @x
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cell.dataset.column = @y
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cell.classList.add 'grid-cell'
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cell.innerHTML = ' '
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cell
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toString: -> "#{@x};#{@y}"
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toString: -> "#{@x};#{@y}"
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@ -91,13 +122,6 @@ class Nikoli.Cell
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new Cell(@x, @y - 1, @game)
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new Cell(@x, @y - 1, @game)
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]
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]
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isPool: ->
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[
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new Cell(@x, @y + 1, @game),
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new Cell(@x + 1, @y, @game),
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new Cell(@x + 1, @y + 1, @game),
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].every (cell) => cell.valid(@value)
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valid: (value) ->
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valid: (value) ->
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0 <= @x < @game.length && 0 <= @y < @game[@x].length &&
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0 <= @x < @game.length && 0 <= @y < @game[@x].length &&
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(!value? || value < 0 && @game[@x][@y] < 0 || value >= 0 && @game[@x][@y] >= 0)
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(!value? || value < 0 && @game[@x][@y] < 0 || value >= 0 && @game[@x][@y] >= 0)
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@ -11,7 +11,7 @@ class Nikoli.Hitori extends Nikoli.Game
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for i in [0...solution.length]
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for i in [0...solution.length]
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row = solution[i]
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row = solution[i]
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for j in [0...row.length]
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for j in [0...row.length]
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cell = new Nikoli.Cell(i, j, solution)
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cell = new Nikoli.HitoriCell(i, j, solution)
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if cell.value >= 0
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if cell.value >= 0
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white_stream.calculate(cell) if white_stream.empty()
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white_stream.calculate(cell) if white_stream.empty()
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@ -28,12 +28,7 @@ class Nikoli.Hitori extends Nikoli.Game
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errors
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errors
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generate: (game, solution = false) ->
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generate: (game, solution = false) ->
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@game = game if game?
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super game, solution, Nikoli.HitoriCell
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@grid.innerHTML = @game.map((row) ->
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'<div class="grid-row">' + row.map((cell) ->
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"<div class=\"grid-cell\">#{cell}</div>"
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).join('') + '</div>'
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).join('')
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for cell in board.querySelectorAll('.grid-cell')
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for cell in board.querySelectorAll('.grid-cell')
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cell.addEventListener 'click', ((evenment) => @toggle evenment.target), false
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cell.addEventListener 'click', ((evenment) => @toggle evenment.target), false
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@ -56,3 +51,10 @@ class Nikoli.Hitori extends Nikoli.Game
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-1
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-1
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else
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else
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parseInt(cell.innerHTML)
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parseInt(cell.innerHTML)
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class Nikoli.HitoriCell extends Nikoli.Cell
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create: (value) ->
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cell = super
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cell.innerHTML = value
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cell
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@ -11,7 +11,7 @@ class Nikoli.Nurikabe extends Nikoli.Game
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for i in [0...solution.length]
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for i in [0...solution.length]
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row = solution[i]
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row = solution[i]
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for j in [0...row.length]
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for j in [0...row.length]
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cell = new Nikoli.Cell(i, j, solution)
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cell = new Nikoli.NurikabeCell(i, j, solution)
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if cell.value < 0
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if cell.value < 0
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if black_stream.empty()
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if black_stream.empty()
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@ -36,16 +36,7 @@ class Nikoli.Nurikabe extends Nikoli.Game
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errors
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errors
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generate: (game, solution = false) ->
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generate: (game, solution = false) ->
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@game = game if game?
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super game, solution, Nikoli.NurikabeCell
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@grid.innerHTML = @game.map((row) ->
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'<div class="grid-row">' + row.map((cell) ->
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if cell <= 0
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color_class = 'black' if solution && cell == -1
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"<div class=\"grid-cell empty #{color_class}\"> </div>"
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else
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"<div class=\"grid-cell white\">#{cell}</div>"
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).join('') + '</div>'
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).join('')
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for cell in board.querySelectorAll('.empty')
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for cell in board.querySelectorAll('.empty')
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cell.addEventListener 'click', ((evenment) => @toggle evenment.target), false
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cell.addEventListener 'click', ((evenment) => @toggle evenment.target), false
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@ -71,3 +62,24 @@ class Nikoli.Nurikabe extends Nikoli.Game
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0
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0
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else
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else
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parseInt(cell.innerHTML)
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parseInt(cell.innerHTML)
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class Nikoli.NurikabeCell extends Nikoli.Cell
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create: (value, solution = false) ->
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cell = super
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if value <= 0
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cell.classList.add 'empty'
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cell.classList.add 'black' if solution && value == -1
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else
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cell.classList.add 'white'
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cell.innerHTML = value
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cell
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isPool: ->
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[
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new NurikabeCell(@x, @y + 1, @game),
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new NurikabeCell(@x + 1, @y, @game),
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new NurikabeCell(@x + 1, @y + 1, @game),
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].every (cell) => cell.valid(@value)
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@ -9,7 +9,7 @@ class Nikoli.Sudoku extends Nikoli.Game
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for i in [0...solution.length]
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for i in [0...solution.length]
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row = solution[i]
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row = solution[i]
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for j in [0...row.length]
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for j in [0...row.length]
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cell = new Nikoli.Cell(i, j, solution)
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cell = new Nikoli.SudokuCell(i, j, solution)
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if cell.value == 0
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if cell.value == 0
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errors.push {row: i, column: j, message: 'The cell has no value.'}
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errors.push {row: i, column: j, message: 'The cell has no value.'}
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@ -19,17 +19,7 @@ class Nikoli.Sudoku extends Nikoli.Game
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errors
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errors
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generate: (game, solution = false) ->
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generate: (game, solution = false) ->
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@game = game if game?
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super game, solution, Nikoli.SudokuCell
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@grid.innerHTML = @game.map((row) ->
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'<div class="grid-row">' + row.map((cell) ->
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if cell <= 0
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"<div class=\"grid-cell empty\"><input type=\"text\" #{if cell < 0 then "value=\"#{Math.abs(cell)}\""} /></div>"
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else
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"<div class=\"grid-cell white\">#{cell}</div>"
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).join('') + '</div>'
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).join('')
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return
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toggle: (cell) ->
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toggle: (cell) ->
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if cell.classList.contains 'black'
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if cell.classList.contains 'black'
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@ -51,3 +41,15 @@ class Nikoli.Sudoku extends Nikoli.Game
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if solution then -value else value
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if solution then -value else value
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else
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else
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parseInt(cell.innerHTML)
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parseInt(cell.innerHTML)
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class Nikoli.SudokuCell extends Nikoli.Cell
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create: (value) ->
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cell = super
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if value <= 0
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cell.classList.add 'empty'
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cell.innerHTML = "<input type=\"text\" #{if value < 0 then "value=\"#{Math.abs(value)}\"" else ''} />"
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else
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cell.classList.add 'white'
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cell.innerHTML = value
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cell
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